Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Nearly killed. Fully recovered. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Michael Hawkins's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
24 |
A good deal ensures Michael Hawkins is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Michael Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Citizen (Colonist). |
8 |
43 |
Michael Hawkins's business expands, Michael Hawkins's corporation grows, or the colony thrives. |
8 |
45 |
Promoted to Citizen (Colonist) rank 1. |
9 |
45 |
Continued as Citizen (Colonist). |
9 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Moved to a new world. |