Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Micheal Shea is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Scout (Courier). |
4 |
27 |
Micheal Shea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Micheal Shea fail to help. Gain an Enemy. |
4 |
27 |
Psychologically damaged by Micheal Shea's time in the scouts. |
5 |
30 |
Continued as Scout (Courier). |
5 |
32 |
Perform an exemplary service for the scouts. |
6 |
34 |
Voluntarily left Courier |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Embroiled in legal trouble. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Micheal Shea's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Voluntarily left Administrator |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
52 |
Injured. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |