Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Political upheaval strikes Millard Johnson's homeworld, and Millard Johnson is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
A revolution, attack or other unusual event throws Millard Johnson's life into chaos, forcing Millard Johnson to leave the planet. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
One of Millard Johnson's pieces of art is stolen, and the investigation brings Millard Johnson into the criminal underworld. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
46 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
46 |
Became a Scout (Explorer). |
8 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Millard Johnson accepted an offer of inducements to betray Millard Johnson's faith. Gain 430,000 in cash. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |