Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Attacked by enemies that Milo McDermot easily defeat. |
2 |
23 |
Gain Enemy if Milo McDermot don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Milo McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Gained a contact. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Milo McDermot's work ends up coming home with Milo McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
42 |
Gain a patron in the arts. Gain an Ally |
7 |
42 |
Promoted to Entertainer (Performer) rank 1. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
43 |
Public opinion turns on Milo McDermot. |
9 |
43 |
Became a Citizen (Worker). |
9 |
45 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
47 |
Promoted to Citizen (Worker) rank 1. |
10 |
47 |
Continued as Citizen (Worker). |
10 |
48 |
Milo McDermot gain experience in a technical field as a computer operator or surveyor. |
11 |
51 |
Continued as Citizen (Worker). |
11 |
54 |
Milo McDermot's business expands, Milo McDermot's corporation grows, or the colony thrives. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |