Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Monroe Arthur's ship is damaged, and Monroe Arthur have to hitch-hike Monroe Arthur's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 3 Enemies. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Monroe Arthur's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
40 |
A mission goes wrong and Monroe Arthur is stranded behind enemy lines. Ejected from the service. |
7 |
40 |
Returned to Scout (Courier). |
7 |
42 |
Monroe Arthur spend a great deal of time on the fringes of Charted Space. |
7 |
42 |
Gain a contact in an alien race. |
7 |
44 |
Promoted to Scout (Courier) rank 2 with the new title Scout. |
8 |
44 |
Continued as Scout (Courier). |
8 |
46 |
Monroe Arthur inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
Monroe Arthur's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |