Monroe Shaw  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 55 M 5 (-1) 2 (-2) 1 (-2) 11 (1) 9 (1) 10 (1)521B9A
Immature
 
Skills
Admin 0
Advocate 0
Animals (Training) 1
Art (Performing/Performer) 1
Broker 1
Deception 0
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 0
Mechanic 1
Medic 0
Persuade 1
Science (Social Sciences/Economics) 1
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman14
Merchant Broker 23
Citizen Colonist 11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Sally Hays Enemy 0 2 1 6 Zaris (F/35)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Monroe Shaw's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 22 Continued as Merchant (Merchant Marine).
2 25 Smuggle illegal items onto a planet.
3 26 Continued as Merchant (Merchant Marine).
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 31 Given advanced training in a specialist field
5 34 Voluntarily left Merchant Marine
5 34 Entered Merchant Academy with the Business curriculum.
5 37 Join a social movement.
5 38 Graduated.
6 38 Switched to Merchant (Broker).
6 38 Promoted to Merchant (Broker) rank 1.
6 39 Given advanced training in a specialist field
7 42 Continued as Merchant (Broker).
7 43 A good deal ensures Monroe Shaw is living the high life for a few years.
7 46 Promoted to Merchant (Broker) rank 2.
8 46 Continued as Merchant (Broker).
8 48 A series of bad deals and decisions force Monroe Shaw into bankruptcy. Monroe Shaw salvages what Monroe Shaw can.
9 48 Became a Citizen (Colonist).
9 51 Good fortune
9 52 Promoted to Citizen (Colonist) rank 1.
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