Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Neal Commins's Contacts or Allies betrays Neal Commins, ending Neal Commins's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Someone more charismatic but less devout than Neal Commins has become Neal Commins's superior. |
3 |
24 |
Voluntarily left Missionary/Humanitarian |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Gained a contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Good fortune |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Entertainer (Performer). |
8 |
48 |
Join homeworld’s celebrity circles |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
49 |
Refused to criticise a questionable political leader on Neal Commins's homeworld. |