Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
23 |
A police detective or rival criminal forces Neal Mason to flee and vows to hunt Neal Mason down. Gain an Enemy. |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Neal Mason secretly provide religious rites for a dying leader or noble, although they do not share Neal Mason's faith. Gain an Ally in the family and a Rival who disagrees with Neal Mason's choice. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Neal Mason is caught in the periphery of a scandal. |
7 |
39 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Neal Mason is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired. |
9 |
49 |
Gained a contact. |
10 |
53 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |