Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Noah Day's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A good deal ensures Noah Day is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
A series of bad deals and decisions force Noah Day into bankruptcy. Noah Day salvages what Noah Day can. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Perform an exemplary service for the scouts. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Serve as the courier for an important message from the Imperium. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Noah Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
45 |
Became a Scholar (Field Researcher). |
9 |
46 |
A disaster leaves several injured, and others blame Noah Day, forcing Noah Day to leave Noah Day's career. Gain a Rival. |
9 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
46 |
Became a Drifter (Barbarian). |
10 |
49 |
Moved to a new world. |
10 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Barbarian). |
11 |
52 |
Suffer from a life-threatening illness. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |