Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Noble Griffiths's time in the scouts. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Noble Griffiths's Contacts or Allies betrays Noble Griffiths, ending Noble Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
34 |
Agreed to perform research that goes against Noble Griffiths's conscience. Gain 1 Enemies. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Make a breakthrough in Noble Griffiths's field. |
5 |
38 |
Promoted to Scholar (Scientist) rank 2. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
41 |
Refuse to join a cheat in some fashion. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 3. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
46 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 4. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
48 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
50 |
Promoted to Scholar (Field Researcher) rank 5. |
9 |
50 |
Continued as Scholar (Field Researcher). |
9 |
51 |
A disaster leaves several injured, and others blame Noble Griffiths, forcing Noble Griffiths to leave Noble Griffiths's career. Gain a Rival. |
9 |
51 |
Lost eye or limb. Fully recovered. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |