Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Noble Porter survey an alien world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Psychologically damaged by Noble Porter's time in the scouts. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Noble Porter Noble Porter's job. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Scarred. Owe 2,500 for medical bills. |
4 |
28 |
Gain Enemy if Noble Porter don't already have one. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
34 |
Switched to Citizen (Corporate). |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Noble Porter Noble Porter's job. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
A good deal ensures Noble Porter is living the high life for a few years. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Noble Porter's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Noble Porter's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Given advanced training in a specialist field |
10 |
53 |
Forced to muster out. |