Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
1 |
19 |
Gain Enemy if Noble Walters don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
34 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
46 |
Became a Agent (Corporate Agent). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
48 |
Returned to Drifter (Wanderer). |
10 |
52 |
Attacked by enemies that Noble Walters easily defeat. |
10 |
52 |
Gain Enemy if Noble Walters don't already have one. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |