Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Assigned to work on a secret project for a patron or organisation. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Okey Hoffman's ship is damaged, and Okey Hoffman have to hitch-hike Okey Hoffman's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Spend several years jumping from world to world in Okey Hoffman's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Okey Hoffman's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Okey Hoffman's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A sudden war destroys Okey Hoffman's trade routes and contacts, forcing Okey Hoffman to flee that region of space. |
8 |
49 |
Gain rebels as Enemy |
9 |
49 |
Failed to qualify for Courier (Scout). |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
52 |
Okey Hoffman do not know what happened to Okey Hoffman. There is a gap in Okey Hoffman's memory. |