Project Worker Omar Anderson  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 55 M 3 (-1) 1 (-2) 6 (0) 6 (0) 10 (1) 2 (-2)3166A2
Weak
 
Skills
Admin 0
Athletics 0
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Explosives 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 0
Melee (Unarmed) 1
Profession (Hostile Environment/Underwater) 1
Recon 1
Science (Physical Sciences) 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent12
Scout Explorer Scout23
Drifter Wanderer 23
Citizen Worker 11
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Julie Uleaven Contact 2 1 1 1 Florian (F/54)
Julie Uleaven loses some of their power base.
Otto Bartley Enemy 0 1 1 2 Florian (M/50)
Issac Meredeth Rival 2 1 1 0 Florian (M/62)
Leander Mendoza Enemy 0 3 0 2 Florian (M/53)
Leander Mendoza is found or reported dead.
Edith Stanley Ally 0 0 1 2 Hanen (M/31)
Relationship redefined. Enemy becomes an ally.
Pierce Conray Enemy 0 3 2 1 Florian (M/18)
Frankie Watton Enemy 1 6 1 2 Florian (F/37)
Frankie Watton is particularly unusual, such as an artificial intelligence or very alien being.
Very bad falling out.
Forgiveness.
Ferdinand Bartley Enemy 0 5 4 1 Swanfeh (M/22)
Ferdinand Bartley gains in power.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Established a network of contacts. Gain 1 contacts.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 25 Omar Anderson's work ends up coming home with Omar Anderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 25 Became a Scout (Explorer).
3 29 Perform an exemplary service for the scouts.
3 29 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 29 Continued as Scout (Explorer).
4 31 Omar Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Omar Anderson fail to help. Gain an Enemy.
4 31 Omar Anderson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 33 Promoted to Scout (Explorer) rank 2.
5 33 Continued as Scout (Explorer).
5 34 Nearly killed. Owe 15,000 for medical bills.
6 34 Failed to qualify for Performer (Entertainer).
6 34 Became a Drifter (Wanderer).
6 35 Attacked by enemies and injured.
6 35 Injured. Fully recovered. Owe 2,500 for medical bills.
6 35 Gain Enemy if Omar Anderson don't already have one.
6 38 Promoted to Drifter (Wanderer) rank 1.
7 38 Continued as Drifter (Wanderer).
7 42 Promoted to Drifter (Wanderer) rank 2.
8 42 Continued as Drifter (Wanderer).
8 46 Suffer from a life-threatening illness.
9 46 Became a Citizen (Worker).
9 48 Omar Anderson befriend a superior in the corporation or the colony.
9 50 Promoted to Citizen (Worker) rank 1.
10 50 Voluntarily left Worker
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Omar Anderson refused an offer of inducements to betray Omar Anderson's faith. Gain 5 enemies.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
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