Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Omer Sims join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Omer Sims is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
33 |
Assigned to an assault on an enemy fortress. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
33 |
Voluntarily left Star Marine |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Accepted a deal with criminal or other figure under investigation. |
6 |
37 |
Became a Scout (Courier). |
6 |
38 |
Omer Sims survey an alien world. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Scout (Explorer) with previous rank. |
7 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Encounter a Psionic institute. |
8 |
46 |
Tested for psionic powers |
9 |
46 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
49 |
Pick up potentially useful information using Omer Sims's psychic powers. |
9 |
50 |
Promoted to Psion (Psi-Warrrior) rank 1. |
10 |
50 |
Continued as Psion (Psi-Warrrior). |
10 |
52 |
Psionic strength increases. |