Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Gained a contact. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Failed to qualify for Physician (Scholar). |
4 |
29 |
Returned to Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Failed to qualify for Scientist (Scholar). |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Became a Merchant (Broker). |
7 |
36 |
Given advanced training in a specialist field |
8 |
39 |
Continued as Merchant (Broker). |
8 |
42 |
Make an unexpected connection outside Oral Boyd's normal circles. Gain a Contact. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
50 |
Make an unexpected connection outside Oral Boyd's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Broker) rank 2. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
52 |
Oral Boyd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |