Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Orange Fletcher spend months in the dangerous criminal underworld. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Involved in the planning of an impressive heist. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
39 |
Become deeply involved in politics on Orange Fletcher's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
42 |
Continued as Noble (Administrator). |
7 |
44 |
Orange Fletcher make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
46 |
Continued as Noble (Administrator). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
53 |
Find valuable salvage. |