Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Orange Nevil's business expands, Orange Nevil's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Orange Nevil's business expands, Orange Nevil's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
A revolution, attack or other unusual event throws Orange Nevil's life into chaos, forcing Orange Nevil to leave the planet. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Orange Nevil have been following false teachings! |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Good fortune |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Severely injured. Owe 10,000 for medical bills. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
41 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
47 |
Betrayed by a friend. One of Orange Nevil's Contacts or Allies betrays Orange Nevil, ending Orange Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |