Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
28 |
A police detective or rival criminal forces Orville Saxon to flee and vows to hunt Orville Saxon down. Gain an Enemy. |
3 |
28 |
Failed to qualify for Ground Assault (Marine). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Hard times caused by a lack of interstellar trade costs Orville Saxon's job. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
34 |
Gain Enemy if Orville Saxon don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Amnesia. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Orville Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Scout (Explorer). |
8 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Moved to a new world. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |