Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Navy (Engineer/Gunner). |
5 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Attempt at commissioned failed. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Vessel participates in a notable military engagement. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Vessel participates in a diplomatic mission. |
7 |
42 |
Gain a contact. |
7 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
42 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Orville Withers come into conflict with a splinter group Orville Withers's own religion which maintains Orville Withers's version is the wrong one. Gain 3 Rivals. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired. |
10 |
51 |
Accused of a crime. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |