Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Worker). |
2 |
29 |
Hard times caused by a lack of interstellar trade costs Oscar Hand Oscar Hand's job. |
3 |
29 |
Became a Agent (Intelligence). |
3 |
31 |
Gained a contact. |
3 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
33 |
Continued as Agent (Intelligence). |
4 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
35 |
Became a Drifter (Barbarian). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Merchant (Broker). |
6 |
38 |
A good deal ensures Oscar Hand is living the high life for a few years. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
A sudden war destroys Oscar Hand's trade routes and contacts, forcing Oscar Hand to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Gained a contact. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Courier (Scout). |
9 |
48 |
Switched to Drifter (Scavenger). |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |