Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Psychologically damaged by Oswald Evans's time in the scouts. |
3 |
23 |
Became a Drifter (Wanderer). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Oswald Evans do not know what happened to Oswald Evans. There is a gap in Oswald Evans's memory. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Returned to Marine (Ground Assault). |
5 |
31 |
A mission goes wrong; Oswald Evans and several others are captured and mistreated by the enemy. Gain Oswald Evans's jailer as an Enemy. |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
32 |
Attacked by enemies that Oswald Evans easily defeat. |
6 |
32 |
Gain Enemy if Oswald Evans don't already have one. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Gained a contact. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Good fortune. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |