Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Palmer Buckman's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Palmer Buckman's trade routes and contacts, forcing Palmer Buckman to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
31 |
Arrested and charged. |
4 |
31 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
31 |
Became a Prisoner (Inmate). |
5 |
34 |
Hire a new lawyer. |
5 |
35 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
35 |
Paroled from prison. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attacked by enemies that Palmer Buckman easily defeat. |
7 |
40 |
Gain Enemy if Palmer Buckman don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Became a Citizen (Colonist). |
9 |
51 |
Palmer Buckman is rewarded for Palmer Buckman's diligence or cunning. |
9 |
51 |
Promoted to Citizen (Colonist) rank 1. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
53 |
Palmer Buckman's business expands, Palmer Buckman's corporation grows, or the colony thrives. |
10 |
55 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |