Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Phil Douglas do not know what happened to Phil Douglas. There is a gap in Phil Douglas's memory. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
25 |
Phil Douglas went above and beyond the call of duty. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Established a network of contacts. Gain 1 contacts. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Became a Entertainer (Artist). |
6 |
34 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Promoted to Entertainer (Artist) rank 1. |
7 |
35 |
Continued as Entertainer (Artist). |
7 |
37 |
One of Phil Douglas's pieces of art is stolen, and the investigation brings Phil Douglas into the criminal underworld. |
7 |
39 |
Forced to muster out. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Phil Douglas come into conflict with a splinter group Phil Douglas's own religion which maintains Phil Douglas's version is the wrong one. Gain 1 Rivals. |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
46 |
Phil Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Returned to Believer (Missionary/Humanitarian). |
10 |
47 |
Phil Douglas is sent to a new community or parish to preach The Word among the poor. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Phil Douglas is sent to a new community or parish to preach The Word among the poor. |
11 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |