Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Philip Jacobs is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Voluntarily left Missionary/Humanitarian |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Philip Jacobs's normal circles. Gain a Contact. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Make an unexpected connection outside Philip Jacobs's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Philip Jacobs's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Switched to Drifter (Wanderer). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Attacked by enemies that Philip Jacobs easily defeat. |
9 |
51 |
Gain Enemy if Philip Jacobs don't already have one. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
53 |
Find Ancient Technology. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 2. |