Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Philip Skidd spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Gain a contact in an alien race. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
29 |
Expose or are involved in a scandal of some sort. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
33 |
Philip Skidd gain experience in a technical field as a computer operator or surveyor. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Philip Skidd learn something Philip Skidd should not have – a corporate secret, a political scandal – which Philip Skidd can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
39 |
A revolution, attack or other unusual event throws Philip Skidd's life into chaos, forcing Philip Skidd to leave the planet. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Philip Skidd's Contacts or Allies betrays Philip Skidd, ending Philip Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Worker (Citizen). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
43 |
Go undercover to investigate an enemy. |
8 |
44 |
Philip Skidd spend months in the dangerous criminal underworld. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Accepted a deal with criminal or other figure under investigation. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired. |
10 |
52 |
Accused of a crime. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |