Retired Commander Phillip Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 55 M 4 (-1) 1 (-2) 1 (-2) 8 (0) 6 (0) 3 (-1)411863
Anti-intellectual, Robust and healthy, Biter
 
Skills
Admin 0
Art (Performing) 0
Athletics 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Heavy Weapons (Artillery) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 2
Profession (Worker) 0
Recon 1
Seafarer 0
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal12
Navy Engineer/Gunner Commander4 / 03
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Lay Person01
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Nita Coghill Rival 1 0 0 4 Happrhani (F/17)
Vincent Janson Enemy 0 4 0 0 Darrian, Imperium (M/26)
Russel Mcabe Enemy 0 6 0 1 Suerrat (M/25)
Golden Shelton Enemy 0 5 1 2 Suerrat (F/60)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Surrounded and outnumbered by the enemy, Phillip Carr hold out until relief arrives.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Cavalry).
2 26 Nearly killed.
3 26 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 30 Vessel participates in a notable military engagement.
3 30 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Line/Crew (Navy).
4 30 Continued as Navy (Engineer/Gunner).
4 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
5 34 Continued as Navy (Engineer/Gunner).
5 36 Advanced training in a specialist field.
5 38 Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander.
6 38 Voluntarily left Engineer/Gunner
6 38 Became a Drifter (Wanderer).
6 40 Betrayed by a friend. One of Phillip Carr's Contacts or Allies betrays Phillip Carr, ending Phillip Carr's career. That Contact or Ally becomes a Rival or Enemy.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 43 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 46 Phillip Carr retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 47 Forced to muster out.
9 47 Switched to Drifter (Barbarian).
9 50 Betrayed by a friend. One of Phillip Carr's Contacts or Allies betrays Phillip Carr, ending Phillip Carr's career. That Contact or Ally becomes a Rival or Enemy.
10 50 Aging Crisis. Owe 40,000 for medical bills.
10 50 Retired at age 50.
10 50 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 Phillip Carr refused an offer of inducements to betray Phillip Carr's faith. Gain 3 enemies.
11 54 Aging Crisis. Owe 60,000 for medical bills.
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