Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
32 |
Find an Alien Artifact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
36 |
Became a Rogue (Thief). |
6 |
40 |
Crime pays off. Gain victim as Enemy. |
6 |
40 |
Promoted to Rogue (Thief) rank 1. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Pirate (Rogue). |
7 |
40 |
Continued as Rogue (Thief). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Rogue (Thief). |
8 |
46 |
Involved in the planning of an impressive heist. |
8 |
48 |
Promoted to Rogue (Thief) rank 2. |
9 |
48 |
Continued as Rogue (Thief). |
9 |
52 |
Quincy Ibbett spend months in the dangerous criminal underworld. |
9 |
52 |
Promoted to Rogue (Thief) rank 3. |