Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A series of bad deals and decisions force Ray Sim into bankruptcy. Ray Sim salvages what Ray Sim can. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Ray Sim spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Ray Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Spend several years jumping from world to world in Ray Sim's scout ship. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Severely injured. Owe 25,000 for medical bills. |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Ray Sim is sent to a new community or parish to preach The Word among the poor. |
7 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
46 |
Continued as Believer (Holy Warrior). |
8 |
50 |
Ray Sim come into conflict with a splinter group Ray Sim's own religion which maintains Ray Sim's version is the wrong one. Gain 2 Rivals. |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
53 |
Moved to a new world. |
9 |
54 |
Promoted to Drifter (Barbarian) rank 1. |