Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
20 |
Became a Navy (Engineer/Gunner). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Ruth Mathew is blamed for an accident that causes the death of several crew members. Ruth Mathew's guilt drives Ruth Mathew to excel. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Scarred. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Ruth Mathew easily defeat. |
5 |
33 |
Gain Enemy if Ruth Mathew don't already have one. |
6 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Ruth Mathew do not know what happened to Ruth Mathew. There is a gap in Ruth Mathew's memory. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Ruth Mathew accepted an offer of inducements to betray Ruth Mathew's faith. Gain 200,000 in cash. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Retired. |
8 |
40 |
Gained a contact. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |