Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
38 |
Samuel Wood spend months in the dangerous criminal underworld. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Good fortune |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
46 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Rewarded for a successful mission. |
9 |
52 |
Forced to muster out. |