Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
A rival researcher blackens Sean Ming's name or steals Sean Ming's research. Gain a Rival. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
A disaster leaves several injured, and others blame Sean Ming, forcing Sean Ming to leave Sean Ming's career. Gain a Rival. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Entered Merchant Academy with the Business curriculum. |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Dropped out of the merchant academy. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Sean Ming's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Sean Ming's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |