Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
A revolution, attack or other unusual event throws Sede-se Pe's life into chaos, forcing Sede-se Pe to leave the planet. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Perform an exemplary service for the scouts. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
29 |
Sede-se Pe have no idea what happened to Sede-se Pe – they found Sede-se Pe's ship drifting on the fringes of friendly space. |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Encounter a Psionic institute. |
5 |
32 |
Tested for psionic powers |
6 |
33 |
Voluntarily left Wanderer |
6 |
33 |
Became a Merchant (Free Trader). |
7 |
37 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
40 |
Gained a contact. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
43 |
Switched to Citizen (Corporate). |
9 |
44 |
Political upheaval strikes Sede-se Pe's homeworld, and Sede-se Pe is caught up in the revolution. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Continued as Citizen (Corporate). |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Promoted to Citizen (Corporate) rank 1. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Continued as Citizen (Corporate). |
11 |
53 |
Sede-se Pe is rewarded for Sede-se Pe's diligence or cunning. |
11 |
55 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |