Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Severely injured. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Seymour Hall spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Gain a contact in an alien race. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Seymour Hall's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Army (Army Support) with the new title Private. |
7 |
44 |
Unit is slaughtered in a disastrous battle, for which Seymour Hall blame Seymour Hall's commander. Gain commander as Enemy. |
8 |
44 |
Failed to qualify for Broker (Merchant). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Nearly killed. Owe 45,000 for medical bills. |