Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
22 |
Entered University. |
2 |
26 |
Suffered a deep tragedy. |
2 |
26 |
Dropped out of university. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Nearly killed. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
Good fortune |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Voluntarily left Courier |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Shelby Staff easily defeat. |
5 |
36 |
Gain Enemy if Shelby Staff don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Scarred. Owe 5,000 for medical bills. |
6 |
38 |
Gain Enemy if Shelby Staff don't already have one. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Amnesia. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Shelby Staff's Contacts or Allies betrays Shelby Staff, ending Shelby Staff's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Switched to Citizen (Worker). |
9 |
48 |
Advanced training in a specialist field. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
53 |
Shelby Staff's business expands, Shelby Staff's corporation grows, or the colony thrives. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |