Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Sid Myers is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Opponents of Sid Myers's belief system ambush Sid Myers. |
3 |
29 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
6 |
40 |
Sid Myers manipulate and charm Sid Myers's way through high society. Gain a Rival and an Ally. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
7 |
43 |
Good fortune |
7 |
44 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
44 |
Continued as Noble (Administrator). |
8 |
47 |
Become deeply involved in politics on Sid Myers's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Returned to Believer (Missionary/Humanitarian). |
9 |
51 |
Sid Myers secretly provide religious rites for a dying leader or noble, although they do not share Sid Myers's faith. Gain an Ally in the family and a Rival who disagrees with Sid Myers's choice. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |