Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Sid Robins rise to a position of power in Sid Robins's colony or corporation. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Sid Robins's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
Given advanced training in a specialist field |
7 |
44 |
Forced to muster out. |
8 |
44 |
Switched to Citizen (Worker). |
8 |
47 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Voluntarily left Worker |
9 |
48 |
Became a Scout (Explorer). |
9 |
49 |
Sid Robins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sid Robins fail to help. Gain an Enemy. |
9 |
49 |
Psychologically damaged by Sid Robins's time in the scouts. |
9 |
52 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |