Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Sidney Archer's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Entertainer (Performer). |
4 |
33 |
One of Sidney Archer's pieces of art is stolen, and the investigation brings Sidney Archer into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Public opinion turns on Sidney Archer. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
39 |
When dealing with an alien race, Sidney Archer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Spend several years jumping from world to world in Sidney Archer's scout ship. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
49 |
Perform an exemplary service for the scouts. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scholar (Physician). |
9 |
54 |
Make a breakthrough in Sidney Archer's field. |
9 |
54 |
Promoted to Scholar (Physician) rank 1. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |