Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Silas Anderson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
One of Silas Anderson's pieces of art is stolen, and the investigation brings Silas Anderson into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
36 |
Silas Anderson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Smuggle illegal items onto a planet. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Birth or Death involving a family member or close friend. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Became a Scholar (Physician). |
8 |
48 |
Advanced training in a specialist field. |
9 |
48 |
Continued as Scholar (Physician). |
9 |
51 |
Cheated in some fashion, advancing Silas Anderson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
51 |
Gain an Enemy |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |