Fighter Sim Bennett  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 55 M 4 (-1) 1 (-2) 1 (-2) 7 (0) 5 (-1) 7 (0)411757
Lucky
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Carouse 0
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Mechanic 2
Melee 0
Persuade 2
Profession (Colonist) 0
Seafarer (Sails) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Believer Holy Warrior Fighter12
Merchant Merchant Marine 4th Officer24
Merchant Free Trader 01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Ward Atkins Contact 2 2 5 0 Lancian (M/65)
Helmer Raby Rival 1 1 1 6 Urunishani (M/70)
Helmer Raby is a member of an organisation which holds a generally opposite view of the Traveller.
Theo Castillo Enemy 0 3 3 4 Halka (M/55)
Elna Harper Enemy 0 3 1 5 Trexen (F/52)
Elna Harper gained power at the expense of a third party who now blames the character.
Hugo Gregory Enemy 0 3 0 3 Murrissi (M/43)
Hugo Gregory was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Severely injured. Fully recovered. Owe 10,000 for medical bills.
2 21 Became a Believer (Holy Warrior) with the new title Hopeful.
2 23 Sim Bennett is sent to a new community or parish to preach The Word among the poor.
2 25 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 25 Voluntarily left Holy Warrior
3 25 Failed to qualify for Intelligence (Agent).
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Make an unexpected connection outside Sim Bennett's normal circles. Gain a Contact.
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 33 Birth or Death involving a family member or close friend.
5 33 Continued as Merchant (Merchant Marine).
5 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 37 Forced to continue current assignment.
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Continued as Merchant (Merchant Marine).
6 41 Moved to a new world.
6 41 Forced to muster out.
7 41 Failed to qualify for Courier (Scout).
7 41 Returned to Drifter (Barbarian).
7 44 Suffer from a life-threatening illness.
8 44 Switched to Merchant (Free Trader).
8 47 Sim Bennett's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 47 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 48 Sim Bennett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 48 Switched to Drifter (Scavenger).
10 50 Sim Bennett do not know what happened to Sim Bennett. There is a gap in Sim Bennett's memory.
11 50 Returned to Believer (Holy Warrior).
11 52 Opponents of Sim Bennett's belief system ambush Sim Bennett.
11 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
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