Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Arrested and charged. |
2 |
24 |
Hired a lawyer to beat the charges. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Sim Finnerty spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Thief) rank 5. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
Arrested and charged. |
6 |
41 |
Hired a lawyer to beat the charges. |
6 |
42 |
Promoted to Rogue (Thief) rank 6. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
45 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Became a Merchant (Free Trader). |
8 |
49 |
A series of bad deals and decisions force Sim Finnerty into bankruptcy. Sim Finnerty salvages what Sim Finnerty can. |
9 |
49 |
Became a Entertainer (Performer). |
9 |
50 |
Gain a patron in the arts. Gain an Ally |