Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in Son Anderson's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Son Anderson's ship is damaged, and Son Anderson have to hitch-hike Son Anderson's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
Assigned to an assault on an enemy fortress. |
3 |
26 |
Injured |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Marine (Star Marine) with previous rank. |
4 |
28 |
A mission goes wrong and Son Anderson is stranded behind enemy lines. Ejected from the service. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
31 |
A sudden war destroys Son Anderson's trade routes and contacts, forcing Son Anderson to flee that region of space. |
5 |
31 |
Gain rebels as Enemy |
6 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
32 |
Son Anderson come into conflict with a splinter group Son Anderson's own religion which maintains Son Anderson's version is the wrong one. Gain 2 Rivals. |
7 |
32 |
Became a Drifter (Wanderer). |
7 |
33 |
Good fortune |
8 |
36 |
Continued as Drifter (Wanderer). |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Continued as Drifter (Wanderer). |
9 |
44 |
Son Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
44 |
Retired. |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |