Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Stuart George's job. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Severely injured. Owe 10,000 for medical bills. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Severely injured. Fully recovered. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Stuart George's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Smuggle illegal items onto a planet. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
46 |
Make an unexpected connection outside Stuart George's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
50 |
Stuart George's business or ship thrives. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
53 |
Imperial trade restrictions force Stuart George out of business. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |