Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A sudden war destroys Tata-pas's trade routes and contacts, forcing Tata-pas to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Returned to Drifter (Scavenger). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Gain Enemy if Tata-pas don't already have one. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Tata-pas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Tata-pas faith is shaken. |
7 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Opponents of Tata-pas's belief system ambush Tata-pas. |
7 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired. |
8 |
44 |
Moved to a new world. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Good fortune. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |