Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
24 |
Hard times caused by a lack of interstellar trade costs Truman Johnson's job. |
4 |
24 |
Became a Rogue (Thief). |
4 |
26 |
Backstab a fellow rogue for personal gain. |
4 |
28 |
Promoted to Rogue (Thief) rank 1. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Failed to qualify for Enforcer (Rogue). |
5 |
28 |
Continued as Rogue (Thief). |
5 |
29 |
Involved in the planning of an impressive heist. |
5 |
32 |
Promoted to Rogue (Thief) rank 2. |
6 |
32 |
Continued as Rogue (Thief). |
6 |
36 |
Involved in a feud with a rival criminal organization. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Rogue (Thief) rank 3. |
7 |
36 |
Continued as Rogue (Thief). |
7 |
39 |
Lost eye or limb. Owe 1,250 for medical bills. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
40 |
Good fortune |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
46 |
Truman Johnson do not know what happened to Truman Johnson. There is a gap in Truman Johnson's memory. |
10 |
46 |
Failed to qualify for Corporate (Citizen). |
10 |
46 |
Submitted to the draft. |
10 |
46 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
10 |
49 |
Truman Johnson's work ends up coming home with Truman Johnson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
49 |
Returned to Drifter (Scavenger). |
11 |
51 |
Find valuable salvage. |
11 |
53 |
Promoted to Drifter (Scavenger) rank 2. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |