Truman Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 55 M 5 (-1) 3 (-1) 3 (-1) 9 (1) 8 (0) 6 (0)533986
Good, Constantly sniffs
 
Skills
Athletics (Endurance) 1
Drive 0
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 0
Medic 1
Melee (Striking) 1
Melee (Unarmed) 1
Navigation 1
Recon 4
Seafarer 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Lance Sergeant34
Agent Law Enforcement Sergeant23
Drifter Scavenger 01
Prisoner Fixer 01
 
Name Type Affinity Enmity Power Influence Species
Dana Dixon Ally 3 0 0 0 Murrissi (M/41)
Guy Lamb Rival 1 1 1 1 Murrissi (M/32)
Roderick Morgan Contact 3 0 5 0 Murrissi (M/89)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Given a special assignment or duty in Truman Lamb's unit.
1 22 Attempt at commissioned failed.
2 22 Continued as Army (Cavalry).
2 26 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 26 Continued as Army (Cavalry).
3 28 Thrown into a brutal ground war
3 28 Lightly injured, no permanent damage. Fully recovered.
3 30 Promoted to Army (Cavalry) rank 2 with the new title Corporal.
4 30 Continued as Army (Cavalry).
4 31 Commanding officer takes an interest in Truman Lamb's career.
4 34 Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant.
5 34 Voluntarily left Cavalry
5 34 Failed to qualify for Merchant Academy.
5 34 Submitted to the draft.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 38 Continued as Agent (Law Enforcement).
6 40 Advanced training in a specialist field.
7 42 Continued as Agent (Law Enforcement).
7 46 Established a network of contacts. Gain 1 contacts.
7 46 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
8 46 Voluntarily left Law Enforcement
8 46 Became a Drifter (Scavenger).
8 47 Attempted a risky adventure and was sent to prison.
9 50 Became a Prisoner (Fixer).
9 54 Lightly injured, no permanent damage. Fully recovered.
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