Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Citizen (Colonist). |
4 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Gained a contact. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Tyler Rice do not know what happened to Tyler Rice. There is a gap in Tyler Rice's memory. |
7 |
37 |
Failed to qualify for Colonist (Citizen). |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
39 |
Betrayed by a friend. One of Tyler Rice's Contacts or Allies betrays Tyler Rice, ending Tyler Rice's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Became a Entertainer (Performer). |
8 |
42 |
Refused to criticise a questionable political leader on Tyler Rice's homeworld. |
8 |
43 |
Promoted to Entertainer (Performer) rank 1. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Voluntarily left Performer |
9 |
43 |
Retired. |
9 |
45 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Moved to a new world. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |