Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Unknown Watkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Abuse Unknown Watkins's position for profit. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Severely injured. Owe 1,250 for medical bills. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
War breaks out, triggering a mandatory draft. |
8 |
42 |
Fled from the draft. |
8 |
44 |
Dropped out of the merchant academy. |
9 |
44 |
Became a Drifter (Barbarian). |
9 |
47 |
Unknown Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Entertainer (Performer). |
10 |
50 |
Unknown Watkins is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
50 |
Became a Scout (Surveyor). |
11 |
51 |
Unknown Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Unknown Watkins fail to help. Gain an Enemy. |
11 |
51 |
Psychologically damaged by Unknown Watkins's time in the scouts. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |