Retired Petty Officer, 3rd class Unknown Watkins  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 55 M 2 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 7 (0)211957
Practical, Sentimental, Flaring nostrils
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Deception 0
Diplomat 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (J-drive) 2
Gambler 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Mechanic 1
Melee 0
Persuade 0
Pilot 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class24
Merchant Merchant Marine Senior Crewman13
Drifter Barbarian 01
Entertainer Performer 01
Scout Surveyor 01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Cornelia Fullmore Enemy 0 3 1 2 Darrian, Imperium (F/45)
Alvie Nicol Enemy 2 2 0 1 Azhanti (M/61)
Alvie Nicol gained influence with the character’s assistance.
Alvie Nicol's influence is diminished.
Forgiveness.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Vessel participates in a diplomatic mission.
2 22 Continued as Navy (Engineer/Gunner).
2 23 Unknown Watkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Abuse Unknown Watkins's position for profit.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 31 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 37 Given advanced training in a specialist field
6 39 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 39 Continued as Merchant (Merchant Marine).
7 40 Severely injured. Owe 1,250 for medical bills.
8 40 Entered Merchant Academy with the Business curriculum.
8 42 War breaks out, triggering a mandatory draft.
8 42 Fled from the draft.
8 44 Dropped out of the merchant academy.
9 44 Became a Drifter (Barbarian).
9 47 Unknown Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 47 Became a Entertainer (Performer).
10 50 Unknown Watkins is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
11 50 Became a Scout (Surveyor).
11 51 Unknown Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Unknown Watkins fail to help. Gain an Enemy.
11 51 Psychologically damaged by Unknown Watkins's time in the scouts.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Retired at age 54.
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