Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
30 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
30 |
Continued as Noble (Administrator). |
3 |
33 |
Inherit a gift from a rich relative. |
4 |
34 |
Continued as Noble (Administrator). |
4 |
38 |
Moved to a new world. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Scout (Courier). |
5 |
40 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Attempted to change assignments. |
6 |
42 |
Switched to Scout (Surveyor) with previous rank. |
6 |
44 |
Injured. |
7 |
44 |
Became a Drifter (Wanderer). |
7 |
45 |
Amnesia. |
7 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
48 |
Retired at age 48. |
8 |
48 |
Continued as Drifter (Wanderer). |
8 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired. |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |