Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scout (Explorer). |
2 |
28 |
Spend several years jumping from world to world in Urban Taylor's scout ship. |
3 |
31 |
Continued as Scout (Explorer). |
3 |
35 |
Urban Taylor survey an alien world. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Entertainer (Performer). |
4 |
39 |
Gained a contact. |
4 |
39 |
Forced to continue current assignment. |
4 |
39 |
Promoted to Entertainer (Performer) rank 1. |
5 |
39 |
Continued as Entertainer (Performer). |
5 |
40 |
One of Urban Taylor's pieces of art is stolen, and the investigation brings Urban Taylor into the criminal underworld. |
6 |
43 |
Continued as Entertainer (Performer). |
6 |
47 |
Find Ancient Technology. |
6 |
47 |
Promoted to Entertainer (Performer) rank 2. |
7 |
47 |
Continued as Entertainer (Performer). |
7 |
51 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
51 |
Promoted to Entertainer (Performer) rank 3. |
8 |
51 |
Continued as Entertainer (Performer). |
8 |
55 |
Gain a patron in the arts. Gain an Ally |
8 |
55 |
Promoted to Entertainer (Performer) rank 4. |